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Incorrect error message generated
1. What happened See attached screenshot, it shows the error and the field in player settings that shows that it shouldn't throw th... Read more
[Transform] Transform.Rotate makes inprecise rotation up to a half degree
To reproduce: 1) Open attached project and the scene inside it 2) Select the cube to see its rotation values in inspector 3) Right-c... Read more
[UI] Editor crashes when changing rotation property on a RectTransform i...
How to reproduce: 1. Create a new project 2. Place sprite to Assets' folder 3. Create Image in the scene (Create -> UI -> Image) 4. ... Read more
[5.5] Crash in mono_magic_trampoline
Steps to reproduce: 1. open ExampleProject 2. open scene "client" 3. press Play Result: Unity crashes Reproduced with: 5.5.0b4 Not... Read more
[Linux Editor] EditorUtility.DisplayDialog displays an unnecessary blank...
If UnityEditor.EditorUtility.DisplayDialog is used to display a message in the Editor, using only one button to dismiss it, a second... Read more
[Linux Editor] Mouse input becomes distorted when the cursor is locked
When the cursor is locked (is hidden and in the center of the screen), its input becomes distorted compared to OSX and Windows. This... Read more
Attaching visual studio to Unity and using a break point in a couroutine...
1. Open attached project. 2. Open scene "OpenMe" 3. Open script "Test" 4. Add break point at line 15 "While(true)" 5. Attach to Unit... Read more
Application.logMessageReceivedThreaded silently fails if handler throws ...
To reproduce: 1. Open attached project 2. Open the scene "Main" 3. Play the scene 4. Press "Log something" multiple times Notice tha... Read more
[Editor Scripting] Crash on calling EditorGraphicsSettings.GetShaderSett...
Reading PlatformShaderSettings from EditorGraphicsSettings.GetShaderSettingsForPlatform from an Editor script crashes the Editor Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow