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0
votes
Fixed

Mass placing trees on terrain with a colliders enabled results in crash ...

Physics

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Jan 21, 2017

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Version/s: 5.5.0f3

How to reproduce: 1. Open attached "TreeCollidersRepro" project and open "save 3" scene 2. Play the game, crash doesn't occur, exit... Read more

0
votes
Duplicate

Camera stops rendering in game view after executing Handles.DrawCamera o...

Editor - Other

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Jan 25, 2017

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Version/s: 5.6.0b1

To reproduce: 1. Open attached project. 2. Execute menu item: BUG/Open Editor Window 3. Look at game view Expected result: Game v... Read more

0
votes
Fixed

MissingReferenceException is thrown when undoing prefab's changes inside...

UI

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Jan 25, 2017

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Version/s: 5.6.0b5

Reproduction steps: 1) Open attached project 2) Open "rep" scene 3) Make some changes (change position or color, doesn't matter) to ... Read more

0
votes
Fixed

Handles.DoPositionHandle throw NullReferenceException on DoPlanarHandle ...

Scripting

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Jan 25, 2017

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Version/s: 5.6.0b1

To reproduce: 1. Open attached project. 2. Execute menu item: BUG/Open Editor Window 3. Press anywhere on newly opened custom edit... Read more

0
votes
Not Reproducible

Editor crashes while trying to perform "Reimport All" operation

Scripting

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Jan 25, 2017

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Version/s: 5.6.0b5

Assigned to Scripting team according to stack trace. Was able to reproduce only once. Steps: 1. Open attached project 2. Right-cli... Read more

0
votes
By Design

NavMeshAgent is not added when loading scene from AssetBundle

Asset Bundles

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Jan 13, 2017

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Version/s: 5.4.2f2

Steps to reproduce: 1. Open User's attached project 2. Open scene "Main" 3. Press Play. Notice: object is moving, a magenta line is ... Read more

0
votes
Fixed

[Terrain] MissingReferenceException after deleting a Terrain using a cus...

Terrain

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Jan 25, 2017

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Version/s: 5.6.0b5

Console gets spammed with a MissingReferenceException after a terrain with a modified custom material is deleted from the scene. Re... Read more

0
votes
Duplicate

Shader compiler crashes with large arrays

Shaders

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Jan 21, 2017

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Version/s: 5.5.0f3

Reproduction Steps: 1- Download attached "TestShader.shader". 2- Open a new Unity project and import downloaded shader. Expected Re... Read more

0
votes
Duplicate

[Gizmo] Rotating an object switches gizmo to local, even when it is set ...

Editor - Other

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Jan 25, 2017

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Version/s: 5.6.0b5

The gizmo does not maintain Global mode when an object is rotated but behaves as Local. Repro steps: 1. Open Scene1 from attached p... Read more

0
votes
By Design

[FrameDebugger] Frame debugger doesn't show rendering event details afte...

Graphics - General

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Jan 25, 2017

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Version/s: 5.6.0b5

Steps to repro: 1. Open attached project and 'test' scene; 2. Click on Scene view tab in Editor; 3. Launch Play mode; 4. Open Frame... Read more

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