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Adding component on fbx prefab root on import causes inspector null refe...
Adding a component to the root of a fbx prefab with an assetPostProcessor, causes the inspector to throw a null reference exception,... Read more
[WSA ] Build and Run does not launch an UWP build when using VS2017 Upda...
Steps to reproduce: 1. Create a project 2. Switch platform to Windows Store 3. Create a password protected certificate 4. Build and ... Read more
Changing prefab's image component color changes separate gameObject's wi...
To reproduce: 1. Open 'BugTextMeshProPrefabs' project 2. Open 'scene1' 3. Select 'myScrollBarPrefab' prefab in project window 4. Cha... Read more
"None"->"Cardboard" VR device transition fails if orientation == portrai...
How to reproduce: 1. Open user provided project 2. Deploy app to device 3. Notice that after 2 seconds when app switches from 2D to ... Read more
[UnityYAMLMerge] YAMLMerge does not work with external tools that take s...
UnityYAMLMerge tool does not work with external tools that take switchs with slashes on windows 10 creators fall update I'm trying ... Read more
[Android] Loading already loaded "cardboard" VR device forcibly exits VR...
How to reproduce: 1. Open user attached project 2. Deploy to device 3. Notice that after switching scene the device returns to 2D mo... Read more
AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...
Steps to reproduce: 1. Open attached “OnAssignMaterialModel.zip” Unity project 2. Locate “testfbx.fbx” file in Project tab 3. Right-... Read more
[Shaders] Mobile Bumped Specular shader darker on baked lighting
Steps to reproduce: 1. Create new project 2. Add any object and material 3. Change material shader to "Mobile/Bumped Specular" 4. Se... Read more
[.NET 4.6] Type.GetInterface does not find the specified interface on .N...
Steps to reproduce: 1. Open attached “GetInterface.zip” Unity project 2. Open scene “Main” 3. Enter Play mode 4. Observe Console win... Read more
[Android] App does not resume graphics context after being minimized and...
How to reproduce: 1. Open the attached "AndroidResumeTest" project 2. Build project to device, run the built player 3. Minimize or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box