Search Issue Tracker
Fixed in 2018.1.X
Won't Fix in 2017.2.X
Fixed in 2017.4.X
Votes
0
Found in
2018.1.0b1
Issue ID
984709
Regression
No
[Editor] "Invalid Image Assertion failed" occurs when Graphics API is switched to OpenGLES2 on Windows
"Invalid Image Assertion failed" occurs when Graphics API is switched to OpenGLES2 on Windows
Steps to Repro:
1. Create new project > Build Settings > Player Settings > Other Settings
2. Disable setting for Auto-Graphics API > Add OpenGLES 2 API
3. Set OpenGLES2 as primary graphics API > Observe the error
Note:
Also, go to > Player Settings > Standalone platform > change architecture setting > observe the same error
Occurring In:
2018.1.0b1, 2018.1.0a7, 2018.1.0a5, 2017.3.0p1, 2017.3.0f2, 2017.1.2f1
Environment:
Windows only
Stack Trace:
Assertion failed: Image invalid format!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment