Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
984252
Regression
No
[WebGL] Timeline Animations from AssetBundle are not played
Steps to reproduce:
1. Open user attached project
2. In LoadAssetBundles.cs script at WWW.LoadFromCacheOrDownload add a bundle url -
https://educationavatar.com/documents/21702/28808/assets.unity3d/c1b1d793-8545-4589-b3a7-d3955b670927
3. Build and run on WebGL
4. Notice that the timeline animation does not play
Expected result: timeline animations should play on WebGL builds
Reproduced in: 2018.1.0b1, 2017.3.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment