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[IL2CPP] Build development player fails when processing unsafe script
Steps to reproduce: 1. Download attached project 2. Make sure that Allow unsafe code option is enabled 3. Build a development build ... Read more
[IL2CPP] System.ComponentModel.Win32Exception is thrown when trying to o...
How to reproduce: 1. Open the attached project ("case_1188408-TestFileBrowser.zip") 2. Open the repro scene ("SampleScene") 3. Enter... Read more
[Input System] Mouse delta values in uGUI are different between old and ...
The PointerEventData.delta values passed to IBeginDragHandler, IDragHandler, and IDragEndHandler on uGUI elements differ when using ... Read more
[HDRP] Setting Maximum Punctual to less than the current amount of punct...
Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce: 1) Open attached project, "SSR" scene 2) Select HDRP asset "3"... Read more
CustomAttributeData.cpp: IL2CPP does not support inspection of attribute...
How to reproduce: 1. Open the attached sqlite_test_U2018_2.zip project 2. Build for iOS and deploy the Xcode project to the iOS dev... Read more
[WebGL] Player build fails with an empty scene when project contains AR ...
How to reproduce: 1. Create a new project 2. Import AR foundation package from package manager 3. Switch platform to WebGL 4. Build ... Read more
[Input System] Empty part binding on composite causes subsequent parts t...
Repro: 1. Create an input action with a Vector2 composite. 2. Bind "Up" to "W", "Left" to "A", and "Right" to "D". 3. Do *NOT* bind... Read more
Universal RP Lit Shader is flickering on Entities when SRP Batcher is en...
To reproduce: 1. Open the attached project; 2. Open "repro" scene; 3. Enter Playmode; 4. Press button on top to switch between Univ... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset. 2. Open the asset in ... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
All about bugs
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