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Gameobject Snapping is not working in 2017.3.0b11 and 2018.1.0a5
Steps to reproduce: 1. Open an empty project 2. Enter some Snapping Settings 3. Create a gameobject and try moving it while holding ... Read more
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...
The issue happens on some devices on all iOS versions. Steps: 1. Build and Run attached project (TestDisplay.zip) for iOS 2. In pla... Read more
Curve not updated after component values are pasted
Steps to reproduce: 1. Open attached “CurveValues.zip” Unity project 2. Open “Test” scene 3. Select “Renderer1” object in Hierarchy ... Read more
[Animation] GameObject Transform changes are not detected if it is contr...
To reproduce: 1. Open project 2. Open 'Scene' 3. Select 'Root Object' in hierarchy, start recording animation 4. Move 'Red' gameObje... Read more
Render.Mesh performance has regressed in newer versions
Steps to reproduce: 1. Download and open the attached project - Optionally, check Development Build for more in-depth info 2. Build ... Read more
[Linux] Check for Updates does not produce Unity Editor Update Check window
Steps to reproduce: 1. Open Unity editor 2. Select Help -> Check for Updates Expected result: Unity Editor Update Check window appe... Read more
[iOS] Team ID field is not properly set in Xcode project until the 'Team...
Steps to reproduce: 1. Open Unity Editor 2. Open 'Preferences/External Tools' window 3. Under 'Xcode Default Settings' enable 'Auto... Read more
Undoing animator removal adds rotation to object
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. In hierarchy, select "MazeLowMan" and remove Animator componen... Read more
Cluster Rendering performance is slower on newest versions
Steps to reproduce: 1. Download and open the newest attached project (OC link) 2. Build for standalone 3. Run with "StartCluster.bat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Extra spacing in the Project tab appears when using Perforce
- GameObject becomes invisible in Meta Quest when using Built-in Render Pipeline with DirectX12
- Performance dropping when using Automatic Box Prunning or Sweep and Prune instead of Multibox Pruning Broadphase
- The Camera abruptly jumps after resuming the game when the mouse is moved slightly
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed