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[iOS] No warning that "Camera Usage Description" should be added when us...
It's necessary to add 'NSCameraUsageDescription' to the Xcode project's info plist if the Camera api is used, otherwise the app will... Read more
Cannot create mdb files with Mono tool pdb2mdb.exe from .dlls created by...
Steps to reproduce: 1. Download ClassLibrary1_VS2015.zip 2. Extract 2. Navigate to ClassLibrary1_VS2015\bin\Debug 3. Open command pr... Read more
[UWP][WSA] Build fails if project contains some read-only files (*.dll, ...
Steps to reproduce: 1. Open attached project using file explorer and set read-only to the following files: Assets\WSA\ARM\MicStream... Read more
[WSA / UWP] MouseCallbacks don't work in 5.5
Reproduction steps: 1. Build & run the attached project (MouseCallbacks_scene) 2. Try clicking, dragging, moving etc. 3. See that Mo... Read more
Having multiple cameras in the scene results in memory consumption incre...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 2. Open profiler 3. Start play mode - Inspect how memory consumpt... Read more
[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh if needed and notice that there's a thin line wh... Read more
Closing collab restore confirmation window by pressing X still restores ...
Steps to reproduce 1. Download and open attached project 2. Modify an asset 3. Go to collab history window 4. On any revision click ... Read more
[VR | Editor] Editor gets into a bad state after OpenVR fails to initialize
[VR | Editor] Editor gets into a bad state after OpenVR fails to initialize BUCKLE UP FOR THIS ONE PLS read the whole report! and ... Read more
[SinglePassStereo] Game window on monitor is warped when using Single Pa...
fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more
Emulator spawns then destroys object
Emulator spawns then destroys object 1. What happened The attached gif shows the bug. I created a scene with a single cube in it.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow