Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
1
Found in
2017.3.0a3
2017.3.0f3
Issue ID
981329
Regression
Yes
[PLM] Double Sided GI is not rendered when occluder uses transparency texture
How to reproduce:
1. Open Unity
2. Load user-submitted project (Trans_DoubleSided.zip)
3. Open scene 'test.unity'
4. Bake lighting (notice shadows)
5. Clear lightmap data
6. Change 'Plane (1)' game object material shader to 'Transparent_LM'
7. Bake lighting again (notice result without shadows)
8. Check 'Scene view' in 'Texel Validity' mode (notice invalid texels)
Expected result: Shadows are rendered during both bake processes
Actual result: Lightmapper produces invalid texels and doesn't render shadows in the second bake process
Notes:
- In version 2017.3.0a2 Double Sided GI works exactly as intended
Reproducible with - 2017.1.3f1, 2017.2.1p1, 2017.3.0a3, 2017.3.0p1
Not reproducible with - 2017.1.2p2, 2017.2.0p1, 2017.3.0a2
Could not test: 5.6.5f1, 2017.1.0a6 (Double Sided GI was not compatible with Progressive Lightmapper yet)
Verified: 2018.2.0a4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search icon visual quality drops after Unity Theme change on non-primary monitor
- [macOS] Localization files are not created in the Xcode project
- Entity ID for Tile objects is serialized twice which throws an error when using Debug Inspector
- Shader Graph information icon appears below the Property Type Node
- Adding a new Multiplayer Player Tag in the Project Settings window creates a new section in the Project Settings window instead of a popup which is inconsistent with the Editor’s Tags workflow
AcidArrow
Mar 01, 2018 07:29
It doesn't appear to be fixed in latest beta (9). Is the fix going to land in a later beta/RC?