Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0f3
Issue ID
985034
Regression
No
[Physics] Inconsistent wheel colider behavior if wheel coliders exist during scene start
To reproduce:
1. Download and open attached "tankgame.zip" project.
2. Enter play mode.
3. Press anywhere on terrain to set a way point for a car.
4. Notice car movement.
Expected result: car slowly moves towards the set way point.
Actual result: car behavior is very jittery and car is unable to go directly to the way point.
Workaround: Disable "Tank" gameobject. After 3 seconds it will be spawned in automatically. Then the car is stable and follows it's path.
Reproduced with: 2018.1.0b1, 2017.3.0p1, 2017.2.1p1, 2017.1.3f1, 5.6.5f1, 5.5.6f1.
Notes: Reproduces on any platform. When object with wheel colliders is instantiated later in the scene, everything works as expected.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
This is a duplicate of issue #985046