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[Android][iOS][UI] Only one light affects UI at one time
Reproduction steps ---------------------- 1) Open user's project (UI sample project from the asset store) 2) Build and run scene 'Li... Read more
Using overriden sprite packer crashes Unity
Steps to reproduce: 1. Download and open attached project "AtlasProject.zip" 2. Open sprite packer (Window -> Sprite Packer) 3. Pres... Read more
[Crash] crash when reinstalling gfx driver
1) Open the editor 2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html 3) Observe the editor crash 4) Open... Read more
LightProbes.GetInterpolatedProbe causes an error
1. What happened I get an error when calling LightProbes.GetInterpolatedProbe. Here is the error: NullReferenceException UnityEng... Read more
UnityWebRequest downloadedBytes property is always zero
When downloading a bundle from network UnityWebRequest updates its progress property but doesn't update downloadedBytes property. O... Read more
[Performance] - 5.4 : Extremely slow performance of SetParent on deeply ...
Description: Extremely slow performance of SetParent on deeply nested UI panels Repro Steps: 1.) Open Repro Project 2.) Build and D... Read more
[Image] RenderTexture displays wrong image for one frame if image initia...
Steps to reproduce: 1. Open attached project "bug_image_fill_bug.rar" 2. Open scene "BugFill" 3. Make sure that "Error pause" is en... Read more
New surface shader fails to render ambient occlusion based on gbuffer
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Observe the objects in the scene Result: The object... Read more
Particle System gizmo never shows up
1. load attached project or create one from scratch 2. go to GameObject -> particle system Result: the gizmo never shows up, even a... Read more
Array of ColorSlider makes all elements to be edited at once
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In hierarchy, select "Main Camera" -> "GameObject" 4. Edit Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file