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Fixed in 2017.3.0f3
Votes
0
Found in
5.4.0b21
Issue ID
815131
Regression
No
New surface shader fails to render ambient occlusion based on gbuffer
Reproduction steps:
1. Open the attached project
2. Open the available scene
3. Observe the objects in the scene
Result: The object with the custom surface shader has strange ambient occlusion (see image)
Reproduced with: 5.5.0a3, 5.4.0f1
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