Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.4.0b21
Issue ID
815131
Regression
No
New surface shader fails to render ambient occlusion based on gbuffer
Reproduction steps:
1. Open the attached project
2. Open the available scene
3. Observe the objects in the scene
Result: The object with the custom surface shader has strange ambient occlusion (see image)
Reproduced with: 5.5.0a3, 5.4.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Add comment