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Fixed in 2017.3.0f3

Votes

0

Found in

5.4.0b21

Issue ID

815131

Regression

No

New surface shader fails to render ambient occlusion based on gbuffer

Shaders

-

Reproduction steps:
1. Open the attached project
2. Open the available scene
3. Observe the objects in the scene

Result: The object with the custom surface shader has strange ambient occlusion (see image)

Reproduced with: 5.5.0a3, 5.4.0f1

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