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Scene streaming causes frame rate drop - needs realtime GI async data lo...
Steps to reproduce: 1) Download attached project 'Client.zip' and open in Unity. 2) Open scene 'GridStreamerFly2D_2x2_Potisioned_Li... Read more
Development build can be played when Android phone enters locked state
Reproduction steps ------------------------- Device setup: 1) Go to Settings -> Security 2) Enable "Power button instantly locks" --... Read more
[LOD] LODGroup.ForceLOD loses forced control of LOD level after clicking...
Steps to reproduce: 1) Download attached project 'LODGroupTest.zip' and open in Unty. 2) Open scene 'LODGroupTest' and press Play. ... Read more
Animation view rotation keyframes changes values after moving time line.
Steps to reproduce (or just watch mp4): 1. Open my attached project. 3. Open "rotation_attempt" scene. 4. Press hand object in hiera... Read more
[MacBuild]Wrong colors in 16 pixels icon
Steps to reproduce the issue: 1. Download and open attached project. 2. Build the project for Mac OS X. 3. When the building process... Read more
MeshRenderer.additionalVertexStreams discards data if set in Awake
Steps to reproduce: 1) Download attached project 'VertexDataTest.zip' and open in Unity. 2) Open scene 'AOTest' and press Play. No... Read more
Calling GetComponent in a static function that receives from the event s...
How to reproduce: 1. Open the attached project "815247Crash.zip" 2. Open and Play scene0 scene 3. Left mouse click in the game view ... Read more
[iOS] 'Build & Run' opens project with Xcode beta instead of the default...
NOTE: For this to reproduce you'll need two different Xcode versions installed (in my case, Xcode 7.3.1 and Xcode 8 Beta) Steps to ... Read more
Light passes through one-sided mesh renderers in baked mode
One-sided mesh renderers (e.g. a default Unity plane or a mesh imported from an external 3d software) can't block out light emitted ... Read more
IL2CPP.exe throws StackOverflowException during build process
Can't build project using IL2CPP backend. Problem is present on stable and beta versions of Unity. IL2CPP throws StackOverflowExcept... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file