Search Issue Tracker
[Android] View is briefly corrupted after rotating device if main thread...
Reproduction steps ------------------------- 1) Open user's project 2) Build and run 3) Rotate from portrait to landscape --- For a ... Read more
Instantiated Camera prefabs have OnRenderImage called twice per update
Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more
After losing focus of input field Japanese text gets duplicated
Reproduction steps: 1. Open the project 2. Play Scene 3. Switch keyboard language to Chinese 4. Write something into input box 5. Sw... Read more
Unity crashes in GenerateShortcut(NSString*) on start up
Open the attached project. Reproduced on: 5.4.0f1, 5.3.5f1, 5.3.2p3 Didn't reproduce on: 5.2.5f1 Read more
www.Dispose performs very slow
Steps to reproduce: 1. Open attached "ImprovedTest.zip" 2. Open profiler 3. Play the test scene 4. Wait for half a minute (downloadi... Read more
[iOS] LogCallback has a type of LogType.Error on unhandled exception
Steps to reproduce: 1. Open attached project 2. Build the 'test' scene for iOS 3. Open Xcode project and add a breakpoint in Test2:... Read more
[iOS] UnityWebRequest.Post calls fail on iOS
Steps to reproduce: 1) Open the latest attached project. 2) Open 'test' scene, build and deploy to a device. 3) Press the 'Send GET ... Read more
[Mobile][SpeedTree][LOD] Artifacts appear at SpeedTree LOD transition on...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached package and open 'scene' scene; 4. Build the scene on And... Read more
Visual studio project generation ignores certain filenames
Reproduction steps: 1. Open the project. 2. Open "TestScript.cs" in Visual studio 3. Wait for the project files to be generated. Ex... Read more
[Android] Build crashes shortly after startup jstring has wrong type: an...
Reproduction steps -------------------------- 1) Open user's project 2) Build and run on a device --- App will crash shortly after s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API