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Passing floating point numbers to SelectionGrid Rect makes button blurry
1. Open my attached project(813810 repro) 2. Play Main Level scene Notice GridReal button is a little bit blurry. This happens be... Read more
Editor crashes on "Transform::BroadcastMessageAny" when "UpdateDisplay()...
Steps to reproduce: Download and try opening the project. Actual result: The Editor crashes. Expected result: The project should b... Read more
[tvOS] App remains paused when a played video is closed with menu button
To Reproduce: 1. Build and run the attached app on iOS. 2. Click on any of the play video buttons. 3. Click the 'Menu' button. 4. O... Read more
Crash when destroying state while working with AssetDatabase
Steps to reproduce: 1. Open attached project. 2. Open scene named "Test". 3. In the "Hierarchy" window create a new game object. 4. ... Read more
[DX11] GPU Skinning + Tessellation shaders crash AMD drivers
If the last thing rendered before GPU skinning starts was using tessellation shaders, then the actual GPU skinning crashes AMD drive... Read more
Setting Wireframe alpha color setting to 0 doesn't make wireframe transp...
1. Open new project in 5.4.0f1 2. Attach a Cube gameobject to scene 3. Set scene Shading mode to Wireframe 4. In Edit->Preferences ... Read more
Projector gets drawn two times when transparent object is in the scene
Reproduction steps: 1. Open the project 2. Open "Test Scene" 3. Play scene Expected result: Projection doesn't change color when a ... Read more
[iOS] Video Player doesen't work with iOS Simulator
To Reproduce: 1. Build and run the attached project for iOS simulator (tested on iPhone SE). 2. Click on any of the play video butt... Read more
Null character anywhere in middle of InputField causes exception in Inpu...
1. Open & play user attached project Repro scene. Notice ArgumentOutOfRangeException coming up. This happens because in input.Mov... Read more
[TerrainTexturing] Changes in terrain texture layers are not reflected o...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached 'terrainTextureBug' package; 4. Open 'test' scene; 5. No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API