Search Issue Tracker
[iOS] Custom UI Text box corruption with IL2cpp
Steps to reproduce: 1) Open the attached project. 2) Set the scripting backend to IL2cpp in Player Settings. 3) Build and run on an ... Read more
Lines connecting to a motion in Blend Tree are intrerupted
Steps to reproduce : - create a new Animation Controller - add a new Blend Tree - assign a few motions and notice the connecting li... Read more
[Android] Screen width and height are swapped on android after resume fo...
To reproduce: 1) Open attached project and scene 2) Build and run on Android 3) Sleep the app or go back to home 4) Return back to a... Read more
Coroutine never breaks out of yield of another Coroutine if other is sto...
Steps to reproduce: 1. open users attached project 2. run scene 'test1' - several messages printed Actual: 1) Beginning 1 2) Stopp... Read more
Coroutine never breaks out of yield of a Coroutine if it has yielded the...
Steps to reproduce: 1. open users attached project 2. play scene 'ExampleScene' - Several messages logged into console Expected: fo... Read more
[DX12][Standalone] crashes on fullscreen
Steps to reproduce: 1. Open the attached project 2. Build and run on Windows 3. Play the game in full screen mode 4. Notice game cra... Read more
[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...
Steps to reproduce: 1. open "crash.zip" project using -force-dx12 - crash Read more
Barycentric coordinates are not correctly reported as part of RaycastInf...
Steps to reproduce: 1. Open my attached project "Example - 813456". 2. Open "BarycentricTraceReportage" scene. 3. Enter play mode. ... Read more
NullReferenceException when using GrammerRecognizer (Unity 5.4)
Steps to reproduce: 1. Download and open attached project. 2. Attach script named "GrammerErrorTest" to the main camera. 3. Make sur... Read more
[Quality / Texture Settings]Tonemapping & Color Grading LUT causes visu...
Steps to reproduce the issue: 1. Open attached project. 2. Build the project for Standalone. 3. Play the build. Actual result: Some... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API