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UnityEngine.Object.Equals incorrectly handles comparisons to a non-Unity...
[This happens when the first object is assigned to null] Steps to reproduce the issue: 1. Open attached project. 2. Open scene name... Read more
Two modal window scrolling bars interacts as one entity
Steps to reproduce: 1. Open my attached project "modalwindow". 2. Enter play mode in "Click Me" scene. 3. Press "Open modalwindow 1"... Read more
When exporting a scene, the associated cginc files with the shader would...
Steps to reproduce: 1) Download attached project ' TestPackingWithoutShaderIncludeFiles.zip' and open in Unity. 2) In project tab,... Read more
Unable to set SyncVar value using FieldInfo.SetValue()
Steps to reproduce: 1. Open "case 804979" project 2. Open "mainscene" scene 3. "Build and run" this project and host a server 4. Pla... Read more
[MacEditor] Empty horizontal bar on MacEditor
Just open any project with 5.3.6f1. Observe that there is a empty OSX/Coacao native bar instead of the black one at the bottom. Ca... Read more
Unity can't load scene from asset bundles
Steps to reproduce: 1. Open attached project "sceneload.zip" 2. Click "TestFunction/Build All Asset Bundles" menu item 3. Open "sphe... Read more
Terrain objects doesn't inherit collision layer but does inherit layer w...
Steps to reproduce: 1. Open project 2. Open "Scene" scene 3. Select "Tree" prefab and change layer to any other (not Default) 4. Sel... Read more
[iOS] TouchScreenKeyboard.done outputs wrong value when orientation of t...
Steps to reproduce: 1) Open the attached project. 2) Build and deploy to a device. 3) Press 'Done' on the keyboard that pops up to d... Read more
NullReferenceException when selecting objects at the same frame they are...
How to reproduce: 1. Open scene file named 'Stuff Scene' 2. Hit play 3. Start selecting the instantiated objects in the Hierarchy vi... Read more
[AssetBundle] Collision when building AssetBundles with variants if ther...
How to reproduce: 1. Open the attached project 2. Open AssetBundles -> OSX folder which is in the project 3. Delete created asset bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API