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Won't Fix
Votes
0
Found in
5.3.5p8
Issue ID
814628
Regression
Yes
[Image] RenderTexture displays wrong image for one frame if image initially had 0 fill amount
Steps to reproduce:
1. Open attached project "bug_image_fill_bug.rar"
2. Open scene "BugFill"
3. Make sure that "Error pause" is enabled in console and run the scene
4. Once scene is paused, in scene view inspect render texture and notice that it shows different image than is visible in scene view
5. Skip to the second frame and notice that Image displayed by RT changes
Additional steps
6. Stop the scene
7. Open "CompanyLogoPrinter.cs" and in line 39 change setLogoFillAmount to 0.001f
8. Run scene again and notice that this time correct image is displayed once scene is paused
Reproduced with: 5.3.5p1, 5.3.5p8, 5.4.0b25, 5.5.0a3
Not reproducible: 5.2.4f1, 5.3.5f1
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