Search Issue Tracker
GUILayout items placed in an area that was reserved by GUILayoutUtility...
Steps to reproduce. 1. Open my attached project "case_814677-EditorTween". 2. Observe script "GUIscr". 3. Press play button. Expect... Read more
[GPUProfiling] RenderDeferred.ForwardObjectsToDepth takes longer on the ...
How to reproduce: 1. Open the attached project and the "profiler test" scene in it. 2. Open the Profiler window in the Editor and a... Read more
Serial number entering TextField looses and regains focus when character...
Reproduction steps: 1. If needed return/revoke Unity Licence (you need to see Activation screen) 2. Restart Unity 3. In activatio... Read more
[Debugging] Inspecting WWW instance causes crash
Steps to reproduce: 1. Open attached wwwcrash2.zip project 2. Open TheScene scene in Unity Editor 3. Open wwwcrash script file in V... Read more
Cardboard worldspace canvas 'ghost issue' when changing value of position
Steps to reproduce: 1) Download attached project 'CardboardTest.zip' and open in Unity. 2) In hierarchy tab, expand 'CardboardMain'... Read more
[LoopMatch] Generic animation doesn't show loop match indication bulb
How to reproduce: 1. Open the attached project 2. Select Legs_Spider_Med@Legs_Spider_Med_Walk.fbx model 3. In inspector Animations t... Read more
Identical configurable joint chains have different behavior depending on...
Steps to reproduce: 1. Open attached project "812157" 2. Open scene "repro" 3. Select both phonelines objects in hierarchy to view ... Read more
[Instancing/Batching] If shader supports instancing & objects marked sta...
Ideally for objects marked as "static" (including "batching static"), either GPU instancing should work, or static batching should w... Read more
Missing foldout/in icons in lighting window
Reproduction steps: 1. Open any Unity project. 2. Go to "Window > Lighting". 3. Notice that foldout icons are missing(GIF attached).... Read more
[5.4][GPUProfiler] GPU profiler does not show any draw call timings in 5.4
In 5.3 and before, the GPU profiler was showing timings for individual draw calls. Since 5.4, it generally attributes all GPU times ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator