Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0f1
Issue ID
815185
Regression
No
UnityWebRequest downloadedBytes property is always zero
When downloading a bundle from network UnityWebRequest updates its progress property but doesn't update downloadedBytes property.
Open Main.scene and run. It tries to load a bundle from streaming assets.
See console log for progress and downloadedBytes values logged in Update.
The problem is present in several versions of Unity including latest stable 5.3 on at least Android, Windows and OSX.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment