Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b24
Issue ID
811936
Regression
No
Directional light shadows break the culling of non-visible objects
Steps to reproduce:
1. Download and import attached project.
2. Press play.
3. Make sure you see stats window, pay attention to visible skinned meshes.
4. With arrow keys, move left until you don't see any meshes on the screen.
5. Notice how number of visible skinned meshes change when at least one of them appear on the scene.
Expected result: Visible skinned meshes not be rendered when they are far away form scene.
Actual result: When directional light is on and throw shadows, stats window shows that all skinned meshes are visible, no matter how away from camera they are.
Reproduced on: 5.5.0a3, 5.4.0b23, 5.3.5p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment