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Fixed in Unity 5.5.0



Found in


Issue ID




DestroyImmidiate() animatorState with bool parameter set to true crashes on DirectorManager::OnShutdownBeforeObjectCleanup




Priority: 3Not yet prioritized for a release


Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open the attached project
2. Open Test scene
3. Select UI Root>UI Camera>Container in hierarchy
4. In inspector panel in VewStateController delete one of the states by pressing "X"
5. Crash

6. Open VSMInspector.cs script
7. Find DestroyImmediate(animatorState, true); line and comment it
8. Repeat 3-4 steps and editor will not crash

Note: If one keeps DestroyImmediate(), but deletes bool value, editor doesn't crash. Also if DestroyImmediate() is changed to Destroy(), editor doesn't crash.

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