Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5f1
Issue ID
810871
Regression
No
DestroyImmidiate() animatorState with bool parameter set to true crashes on DirectorManager::OnShutdownBeforeObjectCleanup
How to reproduce:
1. Open the attached project
2. Open Test scene
3. Select UI Root>UI Camera>Container in hierarchy
4. In inspector panel in VewStateController delete one of the states by pressing "X"
5. Crash
6. Open VSMInspector.cs script
7. Find DestroyImmediate(animatorState, true); line and comment it
8. Repeat 3-4 steps and editor will not crash
Note: If one keeps DestroyImmediate(), but deletes bool value, editor doesn't crash. Also if DestroyImmediate() is changed to Destroy(), editor doesn't crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment