Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.5p2
Issue ID
811596
Regression
Yes
[Assets Management] Assets added using AssetDatabase.AddObjectToAsset change their name when the project is saved
Reproduction steps:
---------------------------
1) Open user's project
2) Make sure that 'Assets -> Data' folder is empty
3) From the menu bar select 'Run -> Mesh Generation B 1'
--- Five mesh assets will be created each with five mesh children
--- All of the children should be named in this manner: 'X_Submesh_Y'
--- One of them however is named 'MeshY', same as the parent mesh
4) Save project
--- Another child mesh should rename itself from 'X_Submesh_Y' to 'MeshY'
--- If you repeat step 4) all of the children meshes will be renamed
Regression introduced in 5.3.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment