Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.5p2
Issue ID
811596
Regression
Yes
[Assets Management] Assets added using AssetDatabase.AddObjectToAsset change their name when the project is saved
Reproduction steps:
---------------------------
1) Open user's project
2) Make sure that 'Assets -> Data' folder is empty
3) From the menu bar select 'Run -> Mesh Generation B 1'
--- Five mesh assets will be created each with five mesh children
--- All of the children should be named in this manner: 'X_Submesh_Y'
--- One of them however is named 'MeshY', same as the parent mesh
4) Save project
--- Another child mesh should rename itself from 'X_Submesh_Y' to 'MeshY'
--- If you repeat step 4) all of the children meshes will be renamed
Regression introduced in 5.3.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
Add comment