Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b25
Issue ID
811570
Regression
Yes
Regression: Rigidbody.MovePosition() is very slow on Editor
Regression - not reproduces in 5.4.0b23, started to happen since b24
Rigidbody.MovePosition() is very slow on Editor, but fine on Standalone
How we can reproduce it using the example you attached
-- please see attached video
1 Open attached project and scene "sc1"
2 Build Standalone and Run it
3 Press Play in Editor and try to move cube by pressing "a" and "d" buttons
Actual results: cube movement in Editor is much slower than in Standalone
Expected result: speed of movement should be the same in Editor and Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A vertical graphical artifact appears on Android Player when clearing Z & Stencil Buffer and running with OpenGLES3 Graphics API
- Player crashes when built with IL2CPP Scripting backend
- TextMeshPro package throws multiple Shader errors when importing TMP Essential Resources
- Package Manager search text field has no validation and leads to Editor freezes
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
Add comment