Search Issue Tracker
By Design
Votes
0
Found in
5.3.3p2
Issue ID
775660
Regression
No
Two identical objects produce different Navmesh results
How to reproduce:
1. Open attached project
2. Open scene test.unity
3. Open the Navigation window
- Make sure the Agent Radius is about 0.05 and that the ThursdayTruck gameobject is marked as Navigation Static
4. Build the Navmesh
- Note that the truckMAT1_002 and truckMAT1_005 gameobjects do not have any Navmesh generated on them, while the identical objects right next to them do have a Navmesh generated on them
- Reproduced in Version 5.4.0b24
- By Design: Use "Min Region Area" Under Advanced bake setting to tweak the minimum size of navmesh - e.g. set it to 0 to keep small areas.
- See also: https://docs.unity3d.com/Manual/nav-AdvancedSettings.html
- This page also explains why the areas does exist for two of the wheels in the report (the area straddles a tile boundary - the bright regular grid of lines on the navmesh debug geometry)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment