Search Issue Tracker

By Design

Votes

0

Found in

5.3.3p2

Issue ID

775660

Regression

No

Two identical objects produce different Navmesh results

AI

-

How to reproduce:

1. Open attached project
2. Open scene test.unity
3. Open the Navigation window
- Make sure the Agent Radius is about 0.05 and that the ThursdayTruck gameobject is marked as Navigation Static
4. Build the Navmesh
- Note that the truckMAT1_002 and truckMAT1_005 gameobjects do not have any Navmesh generated on them, while the identical objects right next to them do have a Navmesh generated on them

- Reproduced in Version 5.4.0b24

- By Design: Use "Min Region Area" Under Advanced bake setting to tweak the minimum size of navmesh - e.g. set it to 0 to keep small areas.
- See also: https://docs.unity3d.com/Manual/nav-AdvancedSettings.html
- This page also explains why the areas _does_ exist for two of the wheels in the report (the area straddles a tile boundary - the bright regular grid of lines on the navmesh debug geometry)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.