Search Issue Tracker
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...
How to reproduce: 1. Open the attached project 2. Open profiler window (Window -> Profiler) 3. Open and play DefaultScene scene 4. N... Read more
[Android][iOS] Thread.MemoryBarrier() does not prevent instruction reord...
Reproduction steps -------------------------- 1) Open attached project "MemoryBarrierRepro" 2) Build scene "testScene" for Android/i... Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce: 1. Open my attached project. 2. In test scene press play button. --- Try clicking game screen, you will "scratch... Read more
[WebGL]Error creating/requesting Network matches on WebGL
Error creating/requesting Network matches on WebGL. Steps to reproduce: 1. Open attached project and configure Multiplayer settings... Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system 2) Enable the wireframe tick ... Read more
[particles] World space particles ignore scale - AABB
1) Open scene bug 2) Enable "show bounds" view in particles inspector. 3) Notice the aabb is too small. Read more
[YAML Merge] fails to merge scene files returns - Segmentation fault: 11
1) Download user's .zip containing BASE, LOCAL and REMOTE versions of the scene 2) Try merging them with UnityYAMLMerge version 1.01... Read more
[NVAPI_Thunk] Editor crash with UI button element
Pressing play, editor crashes with such stack trace: 0x00007FFBB15CA6EC (nvwgf2umx) NVAPI_Thunk 0x00007FFBB0D09FE2 (nvwgf2umx) Open... Read more
[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for iOS. 3) Open the project in Xcode. 4) Go to Produc... Read more
[iOS] System prompt for Media Library Usage access is shown when playing...
Steps to reproduce: 1. Open attached project 2. Build for iOS 3. Build to device with iOS 10 > The game will try to play a video th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file