Search Issue Tracker
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project2. Open scene memoryusage.unity- There is a single plane ... Read more
Error when compiling a project that uses RabbitMQ as WebGL
To reproduce:1. Open attached project2. Make WebGL build3. Build fails Read more
Information about missing codec is not printed in the Console when impor...
Import the attached .avi file in Unity. Notice that the only error you get says that Unity could not read the file. But you have no ... Read more
TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work 1. What happened In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) TouchS... Read more
EditorApplication.currentScene returns an empty string on the opened sce...
To reproduce:1) Create new project2) Create a few scenes in it (for example, "A", "B", "C")3) Make Assets/Editor folder and add this... Read more
Rigidbody Freeze rotation and position in combination with FixedJoint yi...
How to reproduce:A: Run the "Scene01" scene in the attached example project and observe how cubes actB: The setup explained below Se... Read more
UNITY_WINRT_8_1 not defined for Universal 8.1 build
UNITY_WINRT_8_1 not defined for Universal 8.1 build. Reproducible on 4.6, 5.0 versions; Repro:1. Open attached repro project "update... Read more
[WinRT] Serialization fails when inheriting from class with internal fie...
Script in Assembly-CSharp-firstpass.dll: public class BaseClass : MonoBehaviour{[SerializeField]internal int m_Value = 0;} Script in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project