Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b24
Issue ID
811173
Regression
Yes
[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce:
1. Create new project and add cube
2. Set rotation to 0, 0, 330
3. Open animation window, create new animation and move to keyframe at 0:30
4. Using rotation transform handle, rotate cube to around 0, 0, 350
5. Inspect first keyframe and notice that rotation is around 0, 0, 180
Reproduced with: 5.4.0b21, 5.4.0b24, 5.5.0a2
Not reproducible: 5.3.4p7, 5.4.0b20
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
Add comment