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Won't Fix

Votes

1

Found in

5.3.5f1

Issue ID

811096

Regression

No

Range(1, int.MaxValue) produces negative result

IMGUI

-

Steps to reproduce:
1. Open attached project.
2. Open scene named "main".
3. In the "Hierarchy" window select "Main camera".
4. The "Test (Script)" component shows that:

"int.MaxValue" is 2147483647.
"[Range(1, int.MinValue)]" is from 1 to -2147483648.
"[Range(1, int.MaxValue)]" is from 1 to -2147483648.
"[Range(0, 2147483584)]" is from 0 to -2147483648.
"[Range(0, 2147483583)]" is from 0 to 2147483520.

Expected result:
"[Range(1, int.MaxValue)]" should be from 1 to 2147483648.

Reproduced with:
5.1.0f3, 5.2.4f1, 5.3.5f1, 5.3.5p6, 5.4.0b25.

Comments (4)

  1. shubhamswaraj2021

    Aug 18, 2020 15:56

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

  2. Aquablue

    Feb 09, 2019 14:12

    Unity 2018.3.x and the bug still exists.
    Workaround: use [Range(0, int.MaxValue - 64)]

  3. manarito

    Dec 12, 2017 11:07

    So doing further tests, the maximum number which can be used in a range before the behaviour happens is 2147483583, which I think is not fortuitous as 2147483647 - 2147483583 = 64 = 2^6

  4. manarito

    Dec 12, 2017 10:54

    I was becoming crazy with this! Thankfully I found this bug report.
    The issue is still there in Unity 2017.3, I honestly don't know how to fix it (in , even trying a max range using UInt32 gives a negative range.

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