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[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...
Reproduction steps: 1. Open the attached project 2. Open and play "Main" scene 3. Notice that the left squares' color is rendered co... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce: 1) Open attached project 2) Make sure AA in quality settings is not disabled 3) Build and run for GearVR (make sure yo... Read more
[VR] Different particle shader transparency between editor and build
Steps to reproduce: 1. Download attached project and open scene "TestScene" 2. Make sure VR mode is on in settings 3. Build for stan... Read more
There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
Raycasting to and from a Character Controller doesn't hit intended target
Steps to reproduce: 1. Open my attached project inside "case_806527 Raycastproblem" file. 2. Select "Test Broken - Camera too high" ... Read more
Undoing hierarchy leads to m_TransformData.hierarchy == NULL assert foll...
Steps to reproduce: 1. Create new project 2. Add empty GO 3. Add Child GO to previously created GO 4. Add child to GO created in st... Read more
[LightProbes]When spot light and area light are enabled some light probe...
To reproduce: 1. Open example project "test.unity" 2. Notice that some light probes are broken Reproducible: 5.5.0a2, 5.4.0b23, 5.3... Read more
[UI] Canvas transform not being updated after changes in Canvas Scale vi...
To reproduce: 1. Open attached project 2. Open the editor window under "Canvas Bug/Open Window" 3. Assign the canvas and hit the re... Read more
Application crashes when using Input.Location.Start() on Android 5.0 or ...
Reproduction steps: 1. Open the attached project 2. On Android devices turn on location 3. Build and run the project on Android devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
- Incorrect warning icon and wrong message displayed in HDRP Decal Projector
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import