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Trasition Exit time taken from source state, not destination state
Trasition Exit time taken from source state, not destination state 1. What happenedTransistion/State finishes before it's Exit time,... Read more
OnApplicationPause doesn’t get called when switching from Editor to anot...
In Unity 4, OnApplicationPause gets called with the argument pauseStatus=true when switching from Editor to another application. On ... Read more
[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...
Steps to reproduce: 1. Set up a Cache server2. Open attached project3. Connect to the Cache server (Edit -> Preferences -> Cac... Read more
[Onboarding] Textures are not applied properly in certain cases
How to reproduce: 1. Open project shadowInstanceProblem2. Open scene _Scenes/Test.unity3. Play the scene4. Press spacebar5. Enable t... Read more
[WSA] Can't build and run from editor on WSA platform
Can't build and run from editor on WSA platform Repro steps:1. create an empty project;2. build and run to WSA platform;3. error app... Read more
[SpeedTree] "Scale in Lightmap" setting does not work for SpeedTree trees
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Broadleaf_Mobile/Broadleaf_Mobile_LOD0 gameobject4. ... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
Pause mode doesn't work as expected in native VR mode
To reproduce:1.Open any project, enable "Virtual Reality Supported" in player settings.2.Play any scene, start Pause mode.3.Keep lef... Read more
All about bugs
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