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Light probes cause first light's diffuse to be ignored if baked GI is of...
Steps to reproduce: 1. Open the attached project. 2. Open the 'Main' scene. 3. Observe the lighting in the scene. 4. Go to 'Lightin... Read more
Inconsistent OnEnable ordering between parent and child
Reproduction steps: 1. Open attached project 2. Open scene 3. Play the scene -- Notice that Cube is loged out before Sphere 4. In t... Read more
ManualCamera.Render() Camera does not invoke image effects
Steps to reproduce : 1) Download attached project "OnRenderImage.zip" and open in Unity. 2) Open scene "test" and press Play. 3) I... Read more
[Anim] Scene vs. Clip value of static property
Property values in the scene are not preserved when enabling/disabling rec mode, when property has no keys and is in "(Default Value... Read more
Mask not showing up on some of Android devices
Masks are not showing up on some android devices like Samsung Galaxy S5 Read more
Distributed PDB2MDB.EXE does not work for DLLs built with VS2015
pdb2mdb.exe tool that is shipped with Unity fails to create mdb files for libs created in VS 2015. Fails even for simplest DLLs. e.g... Read more
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & run a... Read more
Opening project with changed updated DLL causing error messages to appear
Steps to reproduce: 1. open user attach 'unity.7z' 2. close editor 3. copy `Improbable.GelSharp.dll` to `unity/Assets/Improbable/Dep... Read more
Lightning and Render Texture scenes are broken
Steps to reproduce : - import the UI sample scenes - open the Lightning or Render Texture scene and notice they are broken *Note: ... Read more
9 Sliced Images whose sprite is mipmapped uses low resolution
Steps to reproduce : - import the UI sample scenes - open the Layout Groups scene - press play and notice that the buttons are cut ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened