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[Shuriken] Renderer UI missing cast shadows enum, and wrong styling on p...
In Particle System renderer module inspector:1. "Cast shadows" field should be an enum in 5.0, not a checkbox2. light/reflection pro... Read more
[StandardAssets][WP8]RollerBall throws errors with mobile input
To reproduce:1. Import the standard assets project2. Open scene "RollerBall"3. Make sure mobile input is enabled and the target is s... Read more
uGUI project does not scale on Android devices on Unity 5 (due to no Can...
When uGUI project is built to android device GUI elements does not strech to screen Read more
uGUI input fields does react to touches on Android
Trying to press uGUI input field brings no response or keyboard on android device Read more
Sliced images are not displayed correctly in WebGL build
To reproduce:1. Open attached project2. Build and run WebGl3. Notice that sliced image shows up incorrectly Read more
[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520
To reproduce:1. Import the StandardAssets2. Build & Run for WP8, deploy to a Lumia 15203. Open up the RollerBall scene4. Try int... Read more
[WSA] project crashes with connected webcam on PC
Launching WSA project with connected USB webcam on PC, project instantly crashes. Repro steps:1. build and run attached project "web... Read more
uGUI project textures/sprites are messed up when built to Android
Building to android sample uGUI project brings undesired artifacts to GUI elements. Read more
Typo in doc
1 Open link file:///C:/Program%20Files/Unity%205.0.0b22/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.htmlit has text:"If you ... Read more
[EditorLog] Open Editor log is impossible when using WordPad as it is al...
Steps to reproduce: 1. Set the .log files to be opened by WordPad on Windows machine2. Open Unity3. Try opening editor.log file by c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
- Typo on "Chromatic Abberation" and "chromaticAbberationIntensity" when instead it should be aberration
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor