Search Issue Tracker
By Design
Votes
5
Found in
2017.1.2f1
Issue ID
958016
Regression
Yes
[Regression] Render Texture is not rendered when using GL.IssuePluginEvent to render from Native D3D11 plugin
1. Open users attached project and "Scene"
2. Inspect the "RenderingOverride" script. User uses OnRenderImage function to render an image effect and calls GL.IssuePluginEvent to render from plugin
3. Open the Game view
Expected result - Game viewport has gradient color from Green to Red
Actual result - Game view is black/nothing is rendered
Regression introduced in - 2017.1.1p1
Reproducible with - 2017.3.0b4, 2017.2.0f3, 2017.1.2p1, 2017.1.1p1
Not reproducible with - 2017.1.1f1
By Design - The user forgot to setup InputLayout. It worked before because input layout matched (at least the first 3 elements) by previous inputlayouts set by the engine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused Particle System Renderer Mesh settings cause performance degradation when calling SetActive
- Project Browser shows the Asset folder empty when Select Dependencies is clicked without any asset selected
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
Add comment