Search Issue Tracker
Not Reproducible
Votes
1
Found in
2017.1.1f1
Issue ID
958385
Regression
No
Garbage is generated when a game object with a camera component doesn't have GUILayer component too
To reproduce:
1. Open the project, attached by the tester (garbageGenerationBug.zip)
2. Open the Profiler
3. Enter Play mode
4. Click mouse button in the Game view and move mouse around
5. Observe that garbage is generated when you move the mouse
6 (Optional) Add GUILayer component to the camera game object and repeat 3 - 4
Expected: garbage is not generated if camera doesn't have a GUILayer component on it
Reproduced in 5.5.5p1, 5.6.4f1, 2017.1.1f1, 2017.1.2p1, 2017.2.0f3, 2017.3.0b4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
CanadianGuy43
Dec 21, 2017 09:11
For a developer who spends a lot of time ensuring my GC allocation remains at 0 during runtime, this is a major issue. Hopefully it gets fixed soon!