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The error of " 'Light' does not contain a definition for 'SetLightDirty'...
To reproduce: 1. Open QA attached project TestsetLightDirty 2. Build and run 3. See console for errors Actual result: the error ap... Read more
Light2D - Seams present when using 2D point light
When using a point light there are noticeable seams in the textures. Steps to reproduce. - Create a new project with LWRP and 2D ... Read more
[LWRP] Found object is not highlighted in the Scene view while using LWRP
Steps: 1. Open attached project or create a new from Lightweight RP template 2. Open SampleScene 3. Focus "Paint 5G Bucket" in the v... Read more
[Improved prefabs] "MissingReferenceException" is thrown on applying cha...
"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more
Models have deformations when they are imported from AssetBundle and Opt...
Steps to reproduce: 1. Open users attached project "Demo.zip" 2. Open Addressables window (Window > Asset Management > Addressable A... Read more
[IL2CPP][macOS] IL2CPP fails to link debug symbols when build name has s...
How to reproduce: 1. Create a new project 2. Go to File > Build Settings > Player Settings 3. Go to Other Settings > Configuration a... Read more
[macOS] Crash when calling Graphics.SetRenderTarget with a RenderTexture...
How to reproduce: 1. Open attached project 2. See if the NewBehaviourScript.cs is attached to any GameObject, if not - attach it 3. ... Read more
Editor crashes when returning asset preview for a custom scriptable obje...
How to reproduce: 1. Open the user-submitted project ("Bug Project.zip") 2. In the Project Window find and click on the "Custom" ob... Read more
[Android] Crash (SIGBUS) occurs when reading the area where 4 bytes are ...
To reproduce: 1. Download and open the attached project 2. Build and run to the device Actual result: application crashes Expected ... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window