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SetInts doesn't work properly with ComputeShader
To reproduce: 1. Open attached project 2. Play DefaultScene 3. Observe log in console In the DefaultScene an object TestCopy cont... Read more
Only 1/4 of compute buffer created with the flag ComputeBufferType.Indir...
To reproduce: 1. Open attached project 2. Play the scene "TestScene" 3. See the log, the buffer created with the IndirectArguments ... Read more
Graphical artifacts in the Render Texture scene
Steps to reproduce : - import the UI sample scenes - play the Render Texture scene an notice the graphical artifacts Note : Also ... Read more
Crash in physx::Sc::ConstraintSim::checkMaxForceExceeded
To reproduce: 1. Open attached project 2. Open the scene "main" 3. Press "play" About one out of four times, the scene will crash in... Read more
Background for the UI sample scenes doens't cover the Game View in Defau...
Steps to reproduce : - import the UI sample scenes - open the Controls scene - press play and notice the background doesn't cover ... Read more
When use Point Light and duplicate object at the same position - it beco...
- please see attached video (PointLightBug.swf) it happens on 5.4.0b23 and 5.5.0a2 in both Scene view and Game view Steps to reprod... Read more
[VR] Rift goggles remain blank after toggling power or disconnecting/rec...
When running a standalone player or using Play mode in the Unity Editor if you toggle power on DK2 (or disconnect then reconnect the... Read more
Crash at Camera::GetWorldToCameraMatrix when calling CommandBuffer.DrawR...
Steps to reproduce: 1. Open attached project "808298.zip" 2. Open scene "combuf_DrawRenderer" 3. In hierarchy, select "OrthoCamera"... Read more
GL.LoadOrtho does not setup ortho perspective transform
1. Open user attached project in 5.4.0b20 2. Open and play Test scene. Notice that triangles are drawn in perspective view frustum.... Read more
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