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Light dot line appears on a specific sprite when using Sprites/Diffuse s...
To reproduce: 1. Open project 2. Open Main scene Expected vs Actual: there should not be any light dot lines on lighted sprite(gif ... Read more
Disabling property with GUI.enabled disables Header attribute above it
Steps to reproduce: 1.Open attached “ HeaderAttribute.zip” Unity project 2.Open scene “Test" 3.Select “TestComponentObject” asset in... Read more
[iOS][OpenGL] Black Screen when using OnRenderImage and SetResolution at...
Using OnRenderImage and Screen.SetResolution to lower the resolution on OpenGL ES 2.0 on iOS works fine, but if you then try to brin... Read more
Garbage is generated when a game object with a camera component doesn't ...
To reproduce: 1. Open the project, attached by the tester (garbageGenerationBug.zip) 2. Open the Profiler 3. Enter Play mode 4. Cli... Read more
Unwrapping.GenerateSecondaryUVSet breaks mesh topology
Steps to reproduce: 1.Open attached “GenerateSecondaryUVSet.zip” Unity project 2.Open scene “Test" 3.Select “AircraftPrefab” asset i... Read more
[Regression] Render Texture is not rendered when using GL.IssuePluginEve...
1. Open users attached project and "Scene" 2. Inspect the "RenderingOverride" script. User uses OnRenderImage function to render an ... Read more
[iOS] VideoPlayer app crashes and device gets disconnected when Playback...
How to reproduce: 1. Open the attached project (I have added link to OC) 2. Open "scene" scene 3. Select Quad and set Video Player's... Read more
Asset Bundle including Sprite texture for Material even though the Sprit...
Reproduction steps: 1. Open the attached project "AssetBundle_LoadAssetBug.zip"; 2. Open the testScene.unity; 3. Enter a play mode; ... Read more
[AssetBundle] AssetBundle Hashes: AssetFileHash: Hash is not changed aft...
Script referred to Prefab in AssetBundle is renamed. AssetBundle binary changes but AssetBundle hash is unchanged. Reproduction ste... Read more
Game View is split when using an effect from Post Processing Stack with ...
To reproduce: 1. Open the attached project; 2. Open "Scene" scene; 3. Create a new "Post-Processing Profile" (Right-click on the Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked