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Fixed in 2018.2.X



Found in


Issue ID




Asset Bundle including Sprite texture for Material even though the Sprite is explicitly in another bundle

Asset Bundles


Reproduction steps:
1. Open the attached project "";
2. Open the testScene.unity;
3. Enter a play mode;
4. Select the fourth button - "Sprite Texture, Do Not Load Texture Bundle".

Expected results: The texture applied on the cubes will not be rendered.
Actual results: The material renders the texture as if the texture's AssetBundle was loaded.

Reproduced on: 5.6.0a1, 5.6.3p4, 2017.1.2p1, 2017.2.0f3, 2017.3.0b4, 2018.1.0a1.

Comments (2)

  1. 218357be231fc0cf45b1764d15d78043?d=mm


    Feb 27, 2020 06:09

    2018.4.14 still not fixed

  2. 6e2d68ba0a433cbd506ec8fe10341afe?d=mm


    Nov 28, 2019 11:46

    This bug is not fixed in Unity 2018.2.6, Unity 2018.3.7 or Unity 2019.2.2 (only versions I've tried.). Have submitted another bug with an example project showing it. If you mark texture as 'default' all is fine, as soon as you mark it as a 'sprite 2d' it will get included with the material again.

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