Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.3p4
Issue ID
958105
Regression
No
Asset Bundle including Sprite texture for Material even though the Sprite is explicitly in another bundle
Reproduction steps:
1. Open the attached project "AssetBundle_LoadAssetBug.zip";
2. Open the testScene.unity;
3. Enter a play mode;
4. Select the fourth button - "Sprite Texture, Do Not Load Texture Bundle".
Expected results: The texture applied on the cubes will not be rendered.
Actual results: The material renders the texture as if the texture's AssetBundle was loaded.
Reproduced on: 5.6.0a1, 5.6.3p4, 2017.1.2p1, 2017.2.0f3, 2017.3.0b4, 2018.1.0a1.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
madabobo
Feb 27, 2020 06:09
2018.4.14 still not fixed
unity_-xVksTSNs-py8g
Nov 28, 2019 11:46
This bug is not fixed in Unity 2018.2.6, Unity 2018.3.7 or Unity 2019.2.2 (only versions I've tried.). Have submitted another bug with an example project showing it. If you mark texture as 'default' all is fine, as soon as you mark it as a 'sprite 2d' it will get included with the material again.