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Fixed in Unity 2017.2

Votes

0

Found in

2017.1.2f1

Issue ID

958473

Regression

Yes

Game View is split when using an effect from Post Processing Stack with Single Pass Stereo Rendering Method

VR

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2No workaround

To reproduce:
1. Open the attached project;
2. Open "Scene" scene;
3. Create a new "Post-Processing Profile" (Right-click on the Project Window > Create > Post-Processing Profile);
4. Drag and drop the "New Post-Processing Profile" to Main Camera Post Processing Behaviour Script;
5. Enter Play mode;
6. Exit Play mode;
7. Click on the "New Post-Processing Profile", check and uncheck Antialiasing in the Inspector;
8. Enter Play mode.

Note: This is only reproducible with Post Processing Stack v1. Does not reproduce on Multi Pass Stereo Rendering Method.

Expected result: Game View is not split after turning on and off Antialiasing with Single Pass Stereo Rendering Method.
Actual result: Game View is split after turning on and off Antialiasing with Single Pass Stereo Rendering Method.

Reproduced on versions: 5.6.3p4, 5.6.4f1, 2017.1.2p1, 2017.2.0f3, 2017.3.0b4.
Not reproduced on versions: 5.6.3p3.
Regression introduced on: 5.6.3p4.

Fixed on Post Processing Stack v2.

Comments (1)

  1. E536840812855609f1edb645edfa1bbd?d=mm

    qvalem

    Feb 01, 2018 13:19

    I'll add that for me the screen is only split when the post processing profile is in my Inspector tab.

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