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Enabling Graphics Jobs results in UI flickering in non-development build...
UI elements in master (non-development) builds will flicker continuously when the new "Graphics Jobs (Experimental)" feature is enab... Read more
Crash in: memcpy when building asset bundles
Steps to reproduce: 1) Download attached project "AssetPackageManager.unity.zip" and open in Unity. 2) In Toolbar, select Fuzzy Too... Read more
Edges of spotlight flicker the further from 0,0,0 world postion spotligh...
Reproduction steps: 1) Open "case_800889_Repro" project 2) Open and build "spot test" scene for android 3) Using buttons on screen g... Read more
Exception thrown when clicking the Gizmos button in the GameView window
Open any project and click the Gizmos button in the GameView window. See exception in Console: "ArgumentNullException: Argument cann... Read more
[OneColumnLayout] Project window list scrolls down to the last selected ...
Reproduction steps(GIF attached(second one)): 1. Open attached project. 2. Make sure that "One Column Layout" is selected for the p... Read more
Animation events don't fire on 0-1 frame
How to reproduce: 1. Download and open the project from attached link. 2. Open NeptuneLocomotion scene. 3. Find the Neptune@Standing... Read more
Animator glitches for a frame before entering the default state with nes...
Steps to reproduce: 1) Open the attached project 'AnimatorBug.zip'. 2) Open scene 'AnimatorBug.unity'. 3) Enter play mode. 4) Press ... Read more
Rigidbody.interpolation doesn't work with RigidBody.MoveRotation()
Steps to reproduce: 1) Open the attached project. 2) Open scene 'TestScene.unity'. 3) Enter play mode. - There is a rotating shape ... Read more
[Physics2D.BoxCast] Using a float and Infinity in BoxCast distance retur...
1. Open the attached project 2. Open the available scene 3. Play scene 4. Check the console Having the BoxCast distance set to 0.00... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow