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The Inspector is empty when selecting the Blend Tree that has been copie...
How to reproduce: 1. Open the attached "BlendTree" project 2. Open the Animator (Window->Animation->Animator) 3. In the Project wind... Read more
[Windows] Check for updates window does not appear on startup
Check for updates window does not appear on startup even if Check for updates checkbox is selected. To repro: 0. Precondition: in... Read more
Editor freezes and memory usage increases when moving a selector between...
How to reproduce: 1. Open the attached project (case-1274584.zip) 2. Open the UI Builder window (Window -> UI -> UI Builder) 3. Drag... Read more
[Linux editor] prefab overrides window not registering input, just closes
-error: the lilltle popout window to selectivly apply prefab overrides just vanishes when clicking into it --works well on Windows e... Read more
[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...
Steps to reproduce: 1. Open the attached project ("StrippedScene.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: ... Read more
[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Cube to appear i... Read more
[Shuriken] ParticleSystem is not rendered into a texture when using a Co...
How to reproduce: 1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene 2. Select the TheVegetationEngine/GlobalV... Read more
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...
How to reproduce: 1. Open the attached project named "TPC_StripRepro.zip" 2. Open Project Settings -> Editor -> Shader Compilation -... Read more
[2D]NullReferenceException thrown on performing Redo operation after cre...
When a Range property is created in the SpriteShape profiler preset and Undo/Redo operation is performed then Editor throws NullRefe... Read more
[URP] ScriptableRendererFeatureEditor memory leak while interacting with...
How to reproduce: 1. Open the project attached by the user 2. Open Profiler window, on the Memory section, select Detailed 3. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box