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Incorrect blending with AnimationMixerPlayable and Humanoid rig; model m...
How to reproduce: 1. Open the attached project 2. Open and play default scene 3. Notice that model in the right (humanoid) is floa... Read more
Crash on GameObjectHierarchyProperty::DoNext when parenting root game ob...
To reproduce: 1. Open attached project 2. Open "Test" scene 3. In the menu select Test -> Launch failing test Actual result: Unity ... Read more
[OSX]Crash on GetManagerFromContext when quitting the editor from projec...
To reproduce: 1. Open Unity project browser 2. Close it with Command + Q Actual result: Unity crashes Regression from 5.4.0b1 to 5... Read more
Aligment issue on login
Repro: 1. Start Unity Editor 5.4.0b2 2. Login 3. Enter license key 3. Observe that "Start Using Unity" button is not centered Issu... Read more
Slider arrows are still shown even when all projects fit into the projec...
Repro: 1. Launch Unity Editor 2. Login 3. Have less than 4 projects on the disk or in the cloud 4. Observe that slider arrows are s... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more
Particle System initial module properties cannot be animated
Reproduction steps: 1. Open attached project 2. Open and play the "Scene" scene 3. Notice that all particles are the same size (chec... Read more
Shadow disappears when caster goes off screen
To reproduce: 1. Open attached project 2. Build scene lighting 3. Move camera to the right until cube is not visible in game view 4.... Read more
Crash doing GL.Begin(GL.QUADS) with wrong vertex count, 5.3 regression
To reproduce: 1. Open attached project (repro761584.zip) 2. Play test scene 3. Editor crashes Reproducible: 5.3.1p3, 5.4.0b2 Regre... Read more
IL2CPP Does not obey Thread.Priority
IL2CPP currently does not support setting thread priorities. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL