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Pop-up is over the dropdown when the window is at the bottom of the screen
Steps to reproduce : - create a new scene and select the main camera - move the inspector to the bottom of the screen - click on th... Read more
[CV1 | Oculus SDK] Unity Automatically Culling Objects in Peripheral Vis...
All you need to do is test a scene (most apparent in RollerGameTest Edge4) and look at it through the Oculus Rift CV1. as you move ... Read more
[OSX] Right mouse click the material in inspector doesn't open menu
How to reproduce: 1. Create a new project 2. Create a new material 3. Select material so it appears in Inspector 4. Right mouse cli... Read more
AudioSource.GetOutputData returns an empty array the first time it is ca...
Reproduction steps: 1. Open the attached project 2. Open the "GetOutputData" Scene 3. Play 4. Notice that GameObject GetOutputData h... Read more
Animation event fires twice when controller is set by script
Steps to reproduce: 1) open users attached project 2) play the scene 3) press 'A' button Expected: 4 logs are printed into console... Read more
[Standalone] Camera doesn't render to second monitor when set by script ...
Steps to reproduce: 1) open user attached project 2) open project named "Mobile_Map_Test" 3) play in editor and see expected behavio... Read more
Title for custom window is cutout
Steps to reproduce : - import the Full Inspector Package https://www.assetstore.unity3d.com/en/#!/content/14913 - open the Window>... Read more
Animate Physics works differently with 2D and 3D objects
Reproduction steps: 1. Open project I attached (PhysicsBug) 2. Open scene "Test" 3. Play the scene 4. Notice that 3D cube moves toge... Read more
Game crashes after user's splash screen on specific Android devices
Reproduction steps: 1. Open the attached project (796888-ReproProject.zip) 2. Build and run the project on specific Android device (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow