Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2019.4
2019.4.8f1
2020.2
Issue ID
1273221
Regression
No
[Shuriken] ParticleSystem is not rendered into a texture when using a CommandBuffer
How to reproduce:
1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene
2. Select the TheVegetationEngine/GlobalVolume Game Object in the Hierarchy window
3. Make sure that BakeParticleMesh is disabled in the Inspector
4. Enter the Play mode
5. Observe the Texture preview in the Inspector window
6. Enable BakeParticleMesh in the Inspector
7. Observe the Texture preview in the Inspector window
Expected result: Particles are rendered into the texture
Actual result: Particles are not rendered into the texture
Reproducible with: 2019.4.9f1, 2020.1.5f1, 2020.2.0b2
Could not test with: 2018.4.27f (could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.1f1