Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2019.4
2019.4.8f1
2020.2
Issue ID
1273221
Regression
No
[Shuriken] ParticleSystem is not rendered into a texture when using a CommandBuffer
How to reproduce:
1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene
2. Select the TheVegetationEngine/GlobalVolume Game Object in the Hierarchy window
3. Make sure that BakeParticleMesh is disabled in the Inspector
4. Enter the Play mode
5. Observe the Texture preview in the Inspector window
6. Enable BakeParticleMesh in the Inspector
7. Observe the Texture preview in the Inspector window
Expected result: Particles are rendered into the texture
Actual result: Particles are not rendered into the texture
Reproducible with: 2019.4.9f1, 2020.1.5f1, 2020.2.0b2
Could not test with: 2018.4.27f (could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.1f1