Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2019.4
2019.4.8f1
2020.2
Issue ID
1273221
Regression
No
[Shuriken] ParticleSystem is not rendered into a texture when using a CommandBuffer
How to reproduce:
1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene
2. Select the TheVegetationEngine/GlobalVolume Game Object in the Hierarchy window
3. Make sure that BakeParticleMesh is disabled in the Inspector
4. Enter the Play mode
5. Observe the Texture preview in the Inspector window
6. Enable BakeParticleMesh in the Inspector
7. Observe the Texture preview in the Inspector window
Expected result: Particles are rendered into the texture
Actual result: Particles are not rendered into the texture
Reproducible with: 2019.4.9f1, 2020.1.5f1, 2020.2.0b2
Could not test with: 2018.4.27f (could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Event marker is not placed on the current time of the timeline when using the “Add Event” button
- Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function
- Fetched files in Perforce are automatically added to the change list when they are serialized
- Water System is not rendering waves or ripples when using macOS M2
- [Android] Warning message “Exposed name does not exist: SFX (UnityEngine.AudioMixerGroup)“ when changing volume with audiomixer.setfloat()
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.1f1