Search Issue Tracker

Fixed in 2022.2.X

Fixed in 2021.3.X, 2022.1.X



Found in




Issue ID




[Shuriken] ParticleSystem is not rendered into a texture when using a CommandBuffer

Visual Effects - Legacy


How to reproduce:
1. Open the attached "" and Scenes/SampleScene scene
2. Select the TheVegetationEngine/GlobalVolume Game Object in the Hierarchy window
3. Make sure that BakeParticleMesh is disabled in the Inspector
4. Enter the Play mode
5. Observe the Texture preview in the Inspector window
6. Enable BakeParticleMesh in the Inspector
7. Observe the Texture preview in the Inspector window

Expected result: Particles are rendered into the texture
Actual result: Particles are not rendered into the texture

Reproducible with: 2019.4.9f1, 2020.1.5f1, 2020.2.0b2
Could not test with: 2018.4.27f (could not downgrade)

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a3

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0f1

  3. Resolution Note (fix version 2021.3):

    Fixed in: 2021.3.1f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.