Search Issue Tracker

Fixed in 2020.2.2f1

Fixed in 2020.1.X

Votes

1

Found in

2020.1.1f1

2020.2

Issue ID

1273663

Regression

No

Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerDraw] when Asynchronous Shader Compilation is enabled

Hybrid Renderer

-

How to reproduce:
1. Open the attached project named "TPC_StripRepro.zip"
2. Open Project Settings -> Editor -> Shader Compilation
---------IMPORTANT-----------
3.a. If the Asynchronous Shader Compilation is enabled - disable it, enter Play mode for a few seconds and close the Editor. After that re-open the project repeat Step 2
3.b. If the Asynchronous Shader Compilation is disabled it - enable it and proceed to step 4
---------IMPORTANT-----------
4. Open the Main Scene and enter Play mode. Proceed through menus as shown in the screenshots below
5. Once an Error window is thrown in the Play mode observe the console window

Expected result: No errors are thrown
Actual result: "Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerDraw]'" error is thrown

Reproducible with: 2020.1.1f1(0.7.0-preview.34 with URP 9.0.0-preview.35), 2020.1.4f1(0.8.0-preview.18 with URP 9.0.0-preview.55), 2020.2.0b2(0.7.0-preview.34 with URP 10.0.0-preview.26
Could not test with: 2018.4, 2019.4(Project broke on downgrade)

  1. Resolution Note (fix version 2020.2.2f1):

    Fixed in - 2021.1.0a3

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.