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The padding at the bottom of each component in the inspector is larger w...
How to reproduce: 1. Create new project 2. Create new GameObject in Hierarchy Window 3. Add new any Component Actual result: The pa... Read more
[UWP] WWW does not find a path to a special directory in UWP build when...
Steps to reproduce: 1. Open the attached project(localWWW.zip) 2. Open the Assets/localWWW.unity scene 3. Switch platform to Windows... Read more
[Android][Gradle][Asset Bundles][AAB] Loading Asset Bundles takes a lot ...
Reproduction steps: 1. Open the ZIP project 2. "Build Settings..." -> enable "Build App bundle (Google Play)" 3. "Window" -> "Build ... Read more
Editor crashes on GridBindings::GetCellSize when trying to get the cell ...
How to reproduce: 1. Open the attached "GirdCrash" project and "Repro" scene 2. Observe "GameObject" and that it does not have a Gr... Read more
[Linux Editor] Menu items with numerical shortcuts don't respect modifie...
Steps to reproduce: 1. Open the attached project 2. Click on Main Camera Object 3. Try entering a value 222 to Far Clipping Plane (u... Read more
Unity crashes at "Joint2D::FetchBodyA" when a script is referencing Hing...
To reproduce: 1. Open attached Unity project "Prototipo Juego.zip" 2. Open "Nivel1" scene Result: Unity crashes at this point Work... Read more
Build crashes while closing it with alt+f4 when using .NET4.6
While using Rewired on Unity with Scripting Runtime Version .NET4.6, built project freezes and crashes trying to force close with al... Read more
Android keyboard crashes app when selecting text in Input field (Galaxy,...
Steps to reproduce: 1. Open attached project "KeyboardCrash.zip" 2. Build and run on certain Android devices (shown below) 3. Select... Read more
[macOS] Menu bar items do not respond to keyboard input
Menu bar items/entries do not respond to user's keyboard input. On Windows it works as expected. On Mac it selects a random entry.... Read more
Tab between input fields doesn't allow to edit text
How to reproduce: 1. Create new project file 2. Create any GameObject in Hierarchy Window 3. Select new created GameObject and Try t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT