Search Issue Tracker
Fixed in 0.4.0
Votes
1
Found in [Package]
0.3.0-preview.3
Issue ID
1273243
Regression
No
[NetCode] Entity is not rendered and Rotation values are NaN when GhostComponentAttribute.SendDataForChildEntity is set to true
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Wait for the Cube to appear in the Game View
4. Open the Entity Debugger (Window->Analysis->Entity Debugger)
5. In the Entity Debugger, from the Systems list, select the RenderMeshSystemV2
6. From the RenderMeshSystemV2, select "ChildCube" Entity
7. In the Inspector, observe the Entity's Rotation values
Expected result: Entity is rendered and Rotation values are based on the parent (0, 0, 0, 1)
Actual result: Entity is not rendered and all Rotation values are NaN (NaN, NaN, NaN, NaN)
Reproducible with: 2019.4.9f1, 2020.1.5f1 (0.3.0-preview.3)
Couldn't test with Unity: 2018.4.27f1 (NetCode package is not available), 2019.4.9f1 (reproducible package version is not available), 2020.2.0b2 (because of case 1273158 bug)
Couldn't test with package 0.2.0-preview.5 and below (Missing Script references)When setting SendDataForChildEntity = true for Translation and Rotation, Rotation Values on the Client are NaN
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 0.4.0):
Package available in Unity 2020.1.2f1 and above