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[iOS 11] Handheld.PlayFullScreenMovie with CancelOnInput doesn't cancel ...
Steps to reproduce: 1. Open attached project 2. Build 'Test' scene to iOS 3. Deploy the build to iOS device 4. Click 'CancelOnInput... Read more
SerializedProperty.hasMultipleDifferentValues never goes back to true af...
Reproduction steps: 1. Open the attached project "New Unity Project.zip"; 2. Select both the Main Camera and Directional Light in th... Read more
Memory leak when updating UI text (only with open Profiler)
How to reproduce: 1. Download attached project file and open "SampleScene" 2. Open Profiler 3. Enter Play mode (check the "Used Tot... Read more
Exporting with Gradle 'Release Build' skips the keystore checking
Steps to reproduce: 1) Open Unity and create a new project 2) Switch Platform to Android 3) In the Player Settings, fill Package Na... Read more
Unity CEF won't show Korean characters
How to reproduce: 1. Open Unity Launcher 2. Click "New" button to create a new project 3. Copy user provided project name (프로젝트) - c... Read more
Mac Player full screen immediately returns to full size after minimizing it
How to reproduce: 1.Create a new Unity project 2. Make Mac Standalone build (make sure that Resizable window is enabled) 3. Press th... Read more
Creating identical scene always outputs different .unity file
Steps to reproduce: 1. Open user attached project 2. Start a new scene 3. Go to top menu and click Test/Create Scene A 4. Save the s... Read more
[Linux Editor] libpng12 isn't linked to bug reporter artefacts
Steps to reproduce: 1. Install Unity for Linux on a fresh Ubuntu 17.04 2. Go to Help->Troubleshoot issue... 3. Click "Report a new i... Read more
OnTriggerStay not called when Script is added during Runtime on Collisio...
Steps to reproduce: 1.Open attached “RuntimeAddScriptTrigger.zip” Unity project 2.Open scene “Test" 3.Enter Play mode 4.Expand “Par... Read more
Preview shows nonexistent mesh parts when the Scale Factor of the model ...
To reproduce: 1. Import the attached model into a new project (office.blend) 2. In the Import settings of the model, change Scale F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP