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0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

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May 06, 2015

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Version/s: 5.0.1p3

To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Fixed

AssetDatabase.GetAssetPathsFromAssetBundle Only Returns Assets Explicitl...

Asset Loading

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May 05, 2015

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Version/s: 5.0.1p3

Reproduction steps:1. Open attached project "AssetBundlePaths"2. From the editor menu select AssetBundles -> Dependencies3. This ... Read more

4
votes
Postponed
1
votes
Won't Fix

Inspector won't show variables of UnityEngine.UI.Text child class

UI

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May 07, 2015

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Version/s: 5.0.0p2

To reproduce:1. Open attached project2. Open buguitext scene3. Select MyText script4. Notice that there is public variable5. Select ... Read more

1
votes
Fixed

[IL2CPP] Generator expressions in Boo scripts return invalid enumerators

IL2CPP

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May 08, 2015

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Version/s: 4.6.5p1

Generator expressions in Boo scripts return invalid enumerators. See the following snippet: g = i for i in (1, 2, 3)for i in g: Debu... Read more

0
votes
Fixed

Broken UI when changing Camera Viewport Rect on Unity 5 on Android

Android

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Apr 29, 2015

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Version/s: 5.0.1p3

Broken UI when changing Camera Viewport Rect on Unity 5 (works in 4.6) on Android Read more

0
votes
Fixed

[IL2CPP] WebSocket-sharp plugin fails to build with .NET 2.0 subset

IL2CPP

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May 07, 2015

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Version/s: 4.6.5f1

To Reproduce: 1. Build the attached project with IL2CPP and .NET 2.0 subset.2. Observe that the build fails with an error (see comme... Read more

0
votes
Fixed

RuntimeInitializeOnLoadManager classes get stripped in il2cpp

IL2CPP

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May 06, 2015

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Version/s: 5.1.0b5

-e: When building the attached project on WebGL, chrome gives a maximum stack size exceeded before I even see the preloader.Firefox ... Read more

1
votes
Fixed

[Decal] decal:blend in Surface shaders doesn't work with shadows

Shaders

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Apr 30, 2015

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Version/s: 5.0.1f1

Objects with "decal:blend" used to receive shadows in 4.x.In 5.0 they don't. Two projects with screenshots provided. Read more

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