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[WebGL] Player hangs when Skinned Mesh Renderer is present in the scene
Repro steps: 1. Build WebGL player. 2. In player, press right arrow on keyboard once to advance to next scene (generic Particle test... Read more
[Components] Adding component from plugin isn't defined so wrong/unloade...
Steps to reproduce: 1. Open attached project 2. Create new game object in hierarchy 3. Press 'Add Component' in inspector and add '... Read more
Unaccounted processor time spike in the CPU Usage Profiler
Reproduction steps: 1. Open the project 2. Hit Ctrl+Shift+B 3. Uncheck Autoconnect Profiler and Development Build 4. Hit Build and R... Read more
[UnityWebRequest/WWW] Can't get final absolute url from UnityWebRequest ...
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Run it and press "go" 4. In console notice that relative path... Read more
[Linear] EditorGUI.DrawRect() renders brighter colors in linear color space
Steps to reproduce: 1. Open attached project 2. Open editor window "BUG/Open Window" 3. Change color space value in opened editor w... Read more
[Camera] Camera Rendering path has incorrect assertion
Rendering path has now moved to Graphics Settings > tier. The camera override for Render path in the inspector still refers to 'play... Read more
[BugReporter] Empty folders are shown as 2/2 points
To repro: 1. Attach empty folder in BR. 2. It's counted as 2/2 points. Actual result: This rating is not counted in FB (as empty ... Read more
[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...
Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more
JsonUtility.FromJson<T>() returns ArgumentException when using not Latin...
Steps to reproduce: 1. open User's attached project 2. open scene "Test" 3. press Play Expected behavior: Console prints Name and A... Read more
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D
BoxCollider2D.Cast does not detect that it hits an EdgeCollider2D at some points of the EdgeCollider2D To reproduce: 1. Open the pr... Read more
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