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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.1.X, 2020.2.X

Votes

6

Found in

2019.3.15f1

2020.1

2020.1.4f1

2020.2

Issue ID

1274572

Regression

Yes

The Inspector is empty when selecting the Blend Tree that has been copied and pasted of other Blend Tree

Animation

-

How to reproduce:
1. Open the attached "BlendTree" project
2. Open the Animator (Window->Animation->Animator)
3. In the Project window select the "New Animator Controller" Controller
4. In the Animator window double-click on the "Blend Tree 0" to open the Blend Tree
5. Select the "Blend Tree" Node

Expected results: The Inspector shows the "Blend Tree" information
Actual results: The Inspector is empty

Reproducible with: 2019.3.15f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b2
Not reproducible with: 2018.4.27f1, 2019.3.14f1

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a2

  2. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b12

  3. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.14f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.30f1

Comments (3)

  1. magg_redon

    Apr 06, 2022 14:23

    The issue is back in 2020.3.32f1, but somewhat different. ObjectHideFlags is set to 1 in my files and the inspector shows nearly nothing, but in comparison with setting the ObjectHideFlags to 3 it shows the name of the state, the tag and hovering over where the supposed Speed or Cycle Offset should be changes the cursor as it should. Also Transitions cannot be made from states which have other transitions leading to them.

  2. pedropmota

    Apr 05, 2022 00:00

    I'm currently having this issue on 2020.3.32f1. Tried it in multiple projects. And the workaround mentioned (m_ObjectHideFlags: 1) didn't work for me. It was already set to 1.

  3. moursbourn

    Sep 22, 2020 03:11

    I have found that when a blend tree is duplicated it is written into the controller file as:
    BlendTree:
    m_ObjectHideFlags: 3

    Editing the controller in a text editor and changing it to:
    BlendTree:
    m_ObjectHideFlags: 1

    fixes the issue and the UI draws again.

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