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[MeshCollider][SphereCast] Does not detect some triangles when radius is...
Reproduction steps: 1. Open the attached project. 2. Open "SphereCastFail" scene. 3. Select "TestSphereCast" game object. 4. Expand ... Read more
Object with a material block property causes other object's material to ...
Repro steps: 1. Open "MaterialPropertyBlockTest" project 2. Open "Scene" scene 3. Check the inspector and notice that the left chara... Read more
Mesh renderer lines are thicker in 5.4
Steps to reproduce: 1) Open the attached project 2) Go to the scene window 3) Select the cube 4) Observe the collider lines around ... Read more
Memory Leak appears when entering play mode with two cameras and UI element
Steps to reproduce: 1. open ExampleProject 2. open scene "ExampleScene" 3. Press play 4. Open Profiler 5. Choose Memory tab Result:... Read more
[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...
Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Elements Preview' scene... Read more
[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...
Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'Test' scene 4. Attach t... Read more
[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...
Steps to reproduce: 1. Open attached project 2. Change graphics API to 'Metal' for Mac Standalone 3. Build 'DEMO INFINIGRASS v1.3 U... Read more
[Regression][5.5][Performance] Editor hangs for several seconds when pai...
Prerequisites: Download 'Free SpeedTree package from Asset Store - https://www.assetstore.unity3d.com/en/#!/content/29170. Steps t... Read more
Crashes on importing .dae files
Some .dae files on import cause Unity to freeze and then crash. To reproduce: 1. Create a new project 2. Import the attached file t... Read more
[EditorAnalyticsEvents] Backend responds 500 with "circuit breaker is op...
Back-end gives "circuit breaker is open" error for some events (from same/different sessions). To repro: 1. Run Unity and track o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect initial target position when the Skinning Editor's "Depth" parameter is adjusted on a bone which is set as the "Effector" parameter on the "Limb Solver 2D" Component
- The order of activation for Water Deformers and Foam Generators will cause water artefacts in the Player
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play mode on a specific project
- [Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
- Crash on CachedWriter::Write when building a specific project with a default runtime TSS