Search Issue Tracker

Fixed in 2021.1.X

Fixed in 2020.2.X



Found in




Issue ID




[Particle System] Ribbon trails are connected in the wrong order when using Rate over Distance emission

Visual Effects - Legacy


How to reproduce:
1. Open user's attached "" project
2. Go to Edit -> Project Settings
3. Select the Time menu item
4. Set the "Time Scale" property to 0.1
5. Select the "MoveThisAround" GameObject in the Hierarchy
6. Move it around in circles with the Move Tool in the Scene view

Expected result: Ribbon trails are connected in the correct order
Actual result: Ribbon trails are not connected in the correct order, some lines appear to cut across the corners of the trail

Reproducible with: 2018.4.24f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18

- Setting the "Time Scale" property to 0.1 was to see the issue more clearly

  1. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.0a5

  2. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.4f1

Comments (1)

  1. SophieKingArt

    Nov 30, 2021 15:28

    Not fixed in 2021.2.2f1.
    I send a report. Case Number: Case 1384762

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.