Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.4.3f1
2020.2
Issue ID
1261813
Regression
No
[Particle System] Ribbon trails are connected in the wrong order when using Rate over Distance emission
How to reproduce:
1. Open user's attached "RibbonTrailsBug.zip" project
2. Go to Edit -> Project Settings
3. Select the Time menu item
4. Set the "Time Scale" property to 0.1
5. Select the "MoveThisAround" GameObject in the Hierarchy
6. Move it around in circles with the Move Tool in the Scene view
Expected result: Ribbon trails are connected in the correct order
Actual result: Ribbon trails are not connected in the correct order, some lines appear to cut across the corners of the trail
Reproducible with: 2018.4.24f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Note:
- Setting the "Time Scale" property to 0.1 was to see the issue more clearly
Comments (1)
-
SophieKingArt
Nov 30, 2021 15:28
Not fixed in 2021.2.2f1.
I send a report. Case Number: Case 1384762
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a5
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.4f1