Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
1
Found in
2018.4
2019.4.1f1
2020.2
Issue ID
1257896
Regression
No
Instanced Terrain shadows are flickering when no Shadow Cascades and Close Fit Shadow Projection are used and camera is moving
How to reproduce:
1. Open the attached project named "Case_1257896"
2. Open the SampleScene
3. Move the Camera around the Scene
4. Observe the Terrain shadows while the camera is moving
Expected result: Terrain shadows display no flickering
Actual result: Terrain shadows are severely flickering
Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Notes:
1. Settings required for the issue to occur are: Draw Instanced for the Terrain, Shadow Projection -> Close Fit, Shadow Cascades -> No Cascades
2. Happens both in Scene and Game views
3. The legacy renderer was used for the testing
4. Graphics APIs tested - D3D11, D3D12, Vulkan and Metal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2020.3):
Fixed in - Unity 2020.3.12f1