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Crash after deleting two dll files in order
1. Download and open attached project 2. Delete AndroidNative.dll from Assets folder 3. Delete .dll from Assets/Plugins/StansAssetsC... Read more
Terrain does not reset after exiting play mode
To reproduce: 1. Open attached project 2. Open the scene "asd" 3. Observe that the terrain is flat 4. Press "play" 5. Observe that a... Read more
Accessing relative properties on array elements that are out of bounds c...
Steps to reproduce: 1. Open attached project 2. Select "1 Element A" in project tab 3. Press and hold shift 4. Press right arrow ke... Read more
[IL2CPP] iOS build, Game crash when reading files larger than 30 MB
Steps to reproduce: 1) Build attached project for iOS, IL2CPP 2) Press the "Test 30MB" button Read more
Character Controller Physics cause capsule to be thrown in the air when ...
When the character controller is penetrating another collider, moving it outside of the collider can sometimes cause the character ... Read more
Nullables of nested struct inside generic class cause internal error
Steps to reproduce: 1. Open attached project 2. Open console 3. Notice "* Assertion at ..\mono\metadata\class.c:1727, condition `cl... Read more
[iOS][XCode] Setting minimum iOS version to 9.0 sets XCode deployment ta...
1. Create new project 2. Select iOS Minimum version 9.0 3. Build 4. XCode will set deployment target to 4.0 Read more
Soft Particles don't work with Orthographic cameras, due to depth buffer...
Steps to reproduce: 1. Open attached project "ParticleOrthoBug.zip" 2. Open scene "BugOrthoBlend" 3. Make sure that Game view is vi... Read more
[TreeCreator] Tree leaves get corrupted when hiding tree group
To reproduce: - Open attached project - Open "bug" scene - Select "Tree1" in hierarchy - Expand "Tree" component - Make one of group... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT