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Button Open Download Page exist in Build Settings for NDA platforms (PS4...
If user has license for NDA platform support, but not installed target support, in Build Settings he sees Open Download Page button ... Read more
Finalgbuffer doesn't affect final output color in Deferred rendering mode
To reproduce the issue follow the steps: 1. Open "Lighting Test" project 2. Open "Final Color Test" scene 3. Switch between Forward ... Read more
[OSX] Editor freezes while trying to load second scene from asset bundle
Steps: 1. Open attached project 2. Run MainScene 3. Press "File Default" button ==> Wait until all bundles will be loaded 4. Click ... Read more
WebGL player build fails to load in browser due to script compilation er...
Build and run the attached project for WebGL. The browser will show the following error: Uncaught abort(101) at Error at jsStac... Read more
[OSX] [MovieTexture] Whenever a movietexture is played in OSX player it ...
Reproduction steps: 1) Build attached project for OSX x86_64 2) Run the build --- It will crash right after the splash screen (Playe... Read more
[WebGL] Fullscreen mode does not work on Safari
To reproduce: 1) Build and run any project for WebGL 2) Open localhost url in Safari 3) Click on the full-screen icon Desired outco... Read more
[BuildPlayer] BuildPipeline.BuildPlayer fails on OSX when building for O...
Reproduction steps: 1) Open attached project "OSXBuildPipelineBug" 2) From the menu bar select Builds -> OSX --- Build will fail Read more
[WebGL] Game crashes when trying to enter fullscreen before it finished ...
Reproduction steps: 1) Build any project for WebGL 2) Run it in a browser 3) Immediatelly start clicking the fullscreen button --- B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow